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   9 *(CLRTM=10
   9 *(B(X,Y)>10
   6 ;"START THE TAPE":
   5 ;"STOP THE TAPE":
   5 ;"ENTER CO-ORDINATES OF SHIP";
   5 *(B(X,Y)<10
   4 NCPR=B(X,Y)-10
   4 ;"NO SHIP IN LOCATION ";L$;N$:
   4 (A(X,Y)/100
   3 code      
   3 B(X,Y)-CLRTM>10
   3 B(X,Y)-CLRTM<-3
   3 ;L$;N$;" IS NOT ONE OF YOUR SHIPS":
   3 ;"press 'R' to read again":
   3 ;"press 'L' to load next"
   3 (A(X,Y)/10
   2 ~~~~~~~~~~~~
   2 zzhGGGGGGGGGGGGh}}==
   2 zz::hGGGGGGGGGGGGh
   2 move=move+1
   2 line=line+1
   2 hGGGGGGGGGGGGh==
   2 hGGGGGGGGGGGGh
   2 HYPERCHESS
   2 FROMY-TOY>1
   2 FROMY-TOY<-1
   2 FROMX-TOX>1
   2 FROMX-TOX<-1
   2 B(TOX,TOY)=0
   2 B(Q,FROMY)
   2 B(FROMX,Q)
   2 ;"NO SHIP IN LOCATION ";:
   2 ::hGGGGGGGGGGGGh
   2 (TOX-FROMX-1
   2 (FROMX-TOX-1
   2 ((A(X,Y)/10
   2 "HYPERCHESS"
   2            
   1 ~~b|~@~|xx
   1 zzhGGGGGGGGGGGGh
   1 zzhGGGGGGGGGEEEm==}}xxxxzzxxxxzz
   1 zz::hGGGGGGGGGGGGh}}==
   1 zz::hGGGGGGGGGGGGh==
   1 z$=z$+"a useful training aid for  Elitethough  when  it  appears  laterthis year for the Spectrum.        The  countdown  sequence   isparticularly  effective.   Firsttime it happend I thought it hadcrashed  then    realised    thenumbers filled the whole screen.Yes including the border.  DavidWebb  the  author  is  one  meanprogrammer. And I'd like to  seethe next game from him."
   1 z$=z$+"What does come  through  is  theprofessionalism of this  design.Tho' not for  the  novice  gamerits  an  excellent   intro    towargames plus  its  got  stayingpower.  I  imagine  that    thissystem will  be  seen  again  inother scenarios/games. CCs  havegiven us here  a  good  meld  ofcomputer    and      traditionalwargames. Excellent."
   1 z$=z$+"   Apart  from  playing   eitherside vs the computer you can  go2 player or watch  the  computerdo a demo game. Moving the iconsis best with a joystick,  indeedits needed to play well  on  thecombat screen. Vs  the  computerit  plays  an    obvious    gamestrategy.  The  manual  is  welldone , full of play hints.  Good game but best 2 player."
   1 z$="will see the results of this in the reviews. Thanks here to     Quicksilva for the preview shot from GLASS.Full review next time.The next issue isthe   summer  special and its  Future Summers.Not that I would wish to  spend mine in New York 3000 but shucksI'm telling you the plot.":
   1 z$="the Hobbit is a classic game.   Perhaps with all the smart moneygoing into tie-ins then we      should look to the smaller firmsfor innovative and diverse games. In the UK there are only a fewgroups who consistently get the mix of art and programming rightthat results in above average   games. Luckily the Spectrum is  well catered for by them.":
   1 z$="putting in games of all manner. We are pretty pleased with the  number of returns from the      survey last issue. Its not too  late yet to send yours in. The  results will be reflected in    the magazine and its future     content and direction. The full survey opinions we shall show ina  future issue. Direction is   something the market is not":
   1 z$="part of the game is  using  themto  their  best   effect.    Thecomputer plays a mean  game  butthe tour de force  must  be  thecampaign game. Luckily there  isSAVE option. One element missingis the Allied airpower but thatsnot critical.                      Actually moving and  orderingunits is easy  with  the  cursorkeys  and  one  letter  options."
   1 z$="other    in    a    particularlysatisfying    way.    The    preproduction copy we played  is  areasonable  conversion.    Apartfrom lacking  a  proper  loadingscreen the only worry I had  wasfiguring out  the  power  cycle.Its not apparent on the  screen,as far as  I  can  tell.  Havingplayed the US Atari version thiswas a disappointment.           "
   1 z$="machine is silly.Imagine loadinga game that used all the 128K!  Mind you the whole rumour may   be unfounded but its fun to workout specs.Mention of Interface 1reminds me of Interface 3. This is not a Sinclair product but itdoes an excellent job of moving games from tape to microdrive.  It also is useful if you want tograb a screen from a game. You":
   1 z$="lacking at present. Or at least all the major companies appear  to think film/media tie-ins are the way forwards. A valid point of view is that its leading to awhole slew of boring restricted games. Or worse its a less than wonderful addition to the       original concept.(eg the film   Lord Of The Rings ruined lots ofpeoples idea of the book.) Yet":
   1 z$="games in some breadth. To back  that up there is a variation on one of the oldest of such games ,chess. Coming up in a future   issue will be adventure games   ,also planned are utilities,    music,languages and hardware.   As ever we positively encourage your submissions and pay well.  But all this talk of features   doesn't mean we won't be still ":
   1 z$="done and its a pleasure  to  flythe ship. However its similarityto Elite on the Beeb  makes  onewish it had the depth that  has.If you do not  like  word  gamesthen its not got  that  much  tokeep you really  interested.  Asthere is only one way to  win  ,shame  the  combat  side  wasn'tdone with greater detail. It  is"
   1 z$="Did you notice the cover? Thats right we have gone monthly. The other major change is me; Frank Dunn;the new editor. The format of the magazine will stay prettymuch to the course Iolo steered.Going monthly will mean we will be featuring interesting and    definable sectors of the        software market regularly. This issue sees us reviewing strategy":
   1 z$="As this is written rumours of a 128K Spectrum abound. It would  be good to see a QL style one,  thats with Interface 1 and a    microdrive or two built in and avideo output too. Assume it     sells for around the `180>`200  mark. Oh and it would have to   have two joystick ports built intoo. This is all guesswork but  the idea of a 128K tape based ":
   1 z$="  Press 'L' to LOAD the next      section of the magazine."+
   1 z$="       CH CH CH CHANGES":
   1 y$=y$+"of the situation ; one main road, blocking  terrain,  and  aboveall time are all here. Units caneither be in a tactical mode  orconcentrated for fast road moves. A nice touch is the ability toorder a unit to move to a  pointand not have to repeat the orderevery turn.                        There  are  a    wealth    ofdiffering  types  of  units  and"
   1 y$=y$+"levels which interact with  each"
   1 y$=y$+"form a word  out  of  one  zonesworth of  letters.  Then  its  amatter of taking back  the  wordto its right date in history  inthe grid. Got that ? Good.         As an arcade game its  great.Its  way  beyond  most   zappinggames as the 3D aspects are well"
   1 y$="What has more glamour than tanks? Correct , paras do.  This  hasboth and its well done  to.  Themap scrolling is impressive  andthe fold out map with the  rulesis useful. With 1 2 or 3  playeroptions  and  5  scenarios   youwon't get bored easily. The paraunits have to hold out until thetanks of 30 Corps blast  a  pathto them. The particular problems"
   1 y$="This initialy looks like a chessvariant. It is far removed  fromthat tho'. Apart from the 9 by 9board there is  an  arcade  typecombat screen when two  opposingicons are in  the  same  square.The wrinkle is  that  the  iconshave a wide range  of  differentattacks  and  moves.  Plus   themagicians have a host of  spellsthey can throw to make life moreinteresting.                       The board  has  power  pointswhich must be taken to  win  andto  complicate  matters  squaresare variable in determining  thestrength of your icon. Some staythe same whilst others vary in acycle. However mages  can  alterthis cycle by magic.               So the game is played on  two"
   1 y$="This  must  have  the  best   3Dvector graphics for the spectrumyet. Very fast and smooth makingit easy to get into blasting thevarious alien ships. However youhave a purpose in  zapping  themas each one has a  letter  whichyou need to collect to solve 243seperate word puzzles.             Time if you  disn't  know  issplit into 3 time blocks each ofwhich has 9 time grids which  inturn has 9 zones. You  fight  itout in the zones, attempting  to"
   1 x$="            Starion                     Melbourne House                       48k                                                  press any key to read review"
   1 x$="            Archon                        Ariolasoft                          48k                                                 press any key to read review"
   1 x$="              Arnhem                Cases Computer Simulations                  48k                                                 press any key to read review"
   1 turn=turn+1
   1 starion   M
   1 s(player)=s(player)+S:
   1 reviews   
   1 print scores
   1 ppppppFFFFFF
   1 part of the game is  using  themto  their  best   effect.    Thecomputer plays a mean  game  butthe tour de force  must  be  thecampaign game. Luckily there  isSAVE option. One element missingis the Allied airpower but thatsnot critical.                      Actually moving and  orderingunits is easy  with  the  cursorkeys  and  one  letter  options.What does come  through  is  theprofessionalism of this  design.Tho' not for  the  novice  gamerits  an  excellent   intro    towargames plus  its  got  stayingpower.  I  imagine  that    thissystem will  be  seen  again  inother scenarios/games. CCs  havegiven us here  a  good  meld  ofcomputer    and      traditionalwargames. Excellent.
   1 p$(g(n));" ";:
   1 other    in    a    particularlysatisfying    way.    The    preproduction copy we played  is  areasonable  conversion.    Apartfrom lacking  a  proper  loadingscreen the only worry I had  wasfiguring out  the  power  cycle.Its not apparent on the  screen,as far as  I  can  tell.  Havingplayed the US Atari version thiswas a disappointment.              Apart  from  playing   eitherside vs the computer you can  go2 player or watch  the  computerdo a demo game. Moving the iconsis best with a joystick,  indeedits needed to play well  on  thecombat screen. Vs  the  computerit  plays  an    obvious    gamestrategy.  The  manual  is  welldone , full of play hints.  Good game but best 2 player.>
   1 move+" move"+("s"
   1 message   B
   1 i$=i$+p$(g(no))+" ":
   1 hGGGGGGGGGGGGh}}==
   1 hGGGGGGGGGEEEm==}}xxxxzzxxxxzz
   1 done and its a pleasure  to  flythe ship. However its similarityto Elite on the Beeb  makes  onewish it had the depth that  has.If you do not  like  word  gamesthen its not got  that  much  tokeep you really  interested.  Asthere is only one way to  win  ,shame  the  combat  side  wasn'tdone with greater detail. It  isa useful training aid for  Elitethough  when  it  appears  laterthis year for the Spectrum.        The  countdown  sequence   isparticularly  effective.   Firsttime it happend I thought it hadcrashed  then    realised    thenumbers filled the whole screen.Yes including the border.  DavidWebb  the  author  is  one  meanprogrammer. And I'd like to  seethe next game from him.
   1 cows=cows+1
   1 cows      
   1 cover     
   1 code      L
   1 code      !
   1 chess     j
   1 bulls=bulls+1
   1 bulls+cows>5
   1 arnhem    H
   1 archon    L
   1 Z$="Bulls and cows":
   1 Z$="Bulls and Cows":
   1 Y-TARGY=-1
   1 X-TARGX=-1
   1 What has more glamour than tanks? Correct , paras do.  This  hasboth and its well done  to.  Themap scrolling is impressive  andthe fold out map with the  rulesis useful. With 1 2 or 3  playeroptions  and  5  scenarios   youwon't get bored easily. The paraunits have to hold out until thetanks of 30 Corps blast  a  pathto them. The particular problemsof the situation ; one main road, blocking  terrain,  and  aboveall time are all here. Units caneither be in a tactical mode  orconcentrated for fast road moves. A nice touch is the ability toorder a unit to move to a  pointand not have to repeat the orderevery turn.                        There  are  a    wealth    ofdiffering  types  of  units  andZ
   1 WILL ALLOW THE PLAYER TO TAKE
   1 WHITE SHUTTLE
   1 WATCH THE STATE OF PLAY CARE-
   1 WARP ROUTINE           
   1 W(OUTWARP)=W(NINWARP):
   1 W(NINWARP+1
   1 W(NINWARP)=0
   1 UPPER CASE
   1 This initialy looks like a chessvariant. It is far removed  fromthat tho'. Apart from the 9 by 9board there is  an  arcade  typecombat screen when two  opposingicons are in  the  same  square.The wrinkle is  that  the  iconshave a wide range  of  differentattacks  and  moves.  Plus   themagicians have a host of  spellsthey can throw to make life moreinteresting.                       The board  has  power  pointswhich must be taken to  win  andto  complicate  matters  squaresare variable in determining  thestrength of your icon. Some staythe same whilst others vary in acycle. However mages  can  alterthis cycle by magic.               So the game is played on  twolevels which interact with  eachZ
   1 This  must  have  the  best   3Dvector graphics for the spectrumyet. Very fast and smooth makingit easy to get into blasting thevarious alien ships. However youhave a purpose in  zapping  themas each one has a  letter  whichyou need to collect to solve 243seperate word puzzles.             Time if you  disn't  know  issplit into 3 time blocks each ofwhich has 9 time grids which  inturn has 9 zones. You  fight  itout in the zones, attempting  toform a word  out  of  one  zonesworth of  letters.  Then  its  amatter of taking back  the  wordto its right date in history  inthe grid. Got that ? Good.         As an arcade game its  great.Its  way  beyond  most   zappinggames as the 3D aspects are wellZ
   1 TO FIRE A PLASMA BOLT AT A
   1 THEY WOULD IN ORDINARY CHESS.
   1 THEIR ORIGINAL VALUES.BATTLE-
   1 THE CHESSMEN HAVE BEEN RE-DESI-
   1 TARGET DESTROYED
   1 SURROUNDING THE SHIP FIRING THE
   1 STRENGTH OF WHICH CORRESPONDS TOA NUMBER.THE SHIELD STRENGTH OF
   1 STRATOCRUISER TO MOVE         
   1 STATUS REPORTS DURING ANY ONE
   1 STATUS REPORT ROUTINE  
   1 STARSHIP TO MOVE              
   1 STARDESTROYERS AND BATTLESHIPS
   1 STARDESTROYER TO MOVE         
   1 STARBASE ROUTINE       
   1 SQUARES INITIALLY OCCUPIED BY
   1 SHUTTLE TO MOVE               
   1 SHIPS SHIELD VALUE BY 100.ONCE
   1 SHIPS CANNOT JUMP TO STARBASES."
   1 SHIPS (KINGS) CANNOT WARP INTO
   1 SCOUTSHIP TO STARDESTROYER ROUTINE                     
   1 SCOUTSHIP TO STARDESTROYER                             
   1 SCOUTSHIP TO MOVE             
   1 S$=S$+"STRATOCRUISER":
   1 S$=S$+"STARSHIP":
   1 S$=S$+"STARDESTROYER":
   1 S$=S$+"SHUTTLE":
   1 S$=S$+"SCOUTSHIP":
   1 S$=S$+"BATTLESHIP":
   1 S$=S$+" JUMPED":
   1 S$=S$+" IN":
   1 S$="YELLOW "
   1 S$="WHITE "
   1 RETURNS TO BASIC."
   1 RESET ROUTINE          
   1 RANDOM RE-ENTRY FROM WARP ROUTINE                      
   1 QUIT ROUTINE
   1 Q=(FROMY+1
   1 Q=(FROMX+1
   1 PRODUCE STATUS REPORT  
   1 PRINT PAGE TWO OF INSTRUCTIONS
   1 PRINT PAGE THREE OF INSTRUCTIONS
   1 PRINT PAGE SIX OF INSTRUCTIONS
   1 PRINT PAGE SEVEN OF INSTRUCTIONS
   1 PRINT PAGE ONE OF INSTRUCTIONS
   1 PRINT PAGE NINE OF INSTRUCTIONS
   1 PRINT PAGE FOUR OF INSTRUCTIONS
   1 PRINT PAGE FIVE OF INSTRUCTIONS
   1 PRINT PAGE EIGHT OF INSTRUCTIONS
   1 PLAYER MAY RECIEVE UP TO THREE
   1 PLASMA BOLT AND SHIELD STATUS OFANY PIECE OF EITHER COLOUR.A
   1 PIECES OF ONES OWN COLOUR
   1 PIECES HAVE BEEN RE-DESIGNED ANDRE-NAMED BUT,IN GENERAL,MOVE AS
   1 PIECE(S) IN WARP
   1 PAWNS REACHING BACK RANKS (EITH-ER BY NORMAL MEANS OR BY 'JUMP-
   1 PARTIAL ERROR CHECK    
   1 OWN COLOUR.ONCE A PIECE HAS
   1 OWN COLOUR) AND PUTS IT INTO
   1 ORDINARY CHESS:TO MANOEUVRE YOUROPPONENT INTO CHECKMATE.THE
   1 ONE OF SEVERAL OPTIONS.
   1 OF THESE SQUARES ARE UNOCCUPIED,A PIECE (WHATEVER ITS LOCATION)"
   1 NREPORTS=NREPORTS+1
   1 NREPORTS=0
   1 NOT MOVING AND TAKING OWN PIECE ELLIMINATED            
   1 NINWARP=NINWARP-1
   1 NINWARP=NINWARP+1
   1 NEIGHBOURING SHIP OR EVEN AT
   1 NCPR=H(OUTWARP)-10
   1 NCPR=B(TARGX,TARGY)-10
   1 NCPR=B(FROMX,FROMY)-10
   1 MOVE ROUTINE
   1 MAIN LOOP STARTS HERE
   1 LOWER CASE
   1 LOAD MAIN PROGRAM
   1 LATER).THE NUMBER OF PLASMA
   1 KEYPRESS A-H
   1 KEYPRESS 1-8
   1 JUMPED TO A STARBASE,SHIELDS ANDPLASMA BOLTS ARE RESTORED TO
   1 ITSELF.PLASMA BOLTS DECREASE A
   1 IT SHOULD BE NOTED THAT CASTLINGAND EN-PASSANT MOVES ARE NOT
   1 INITIALISE           
   1 ING' ONTO THEM) ARE AUTOMATIC-"
   1 INFORMATION WINDOW
   1 INFORM THE PLAYERS WHEN A PLAYERIS IN CHECK OR CHECKMATE,SO
   1 IES IS AS FOLLOWS:
   1 HYPERSPACE."
   1 HYPERCHESS             
   1 H(OUTWARP)=H(NINWARP):
   1 H(NINWARP+1
   1 H(NINWARP)=0
   1 GNED AS FOLLOWS:"
   1 GIVE POKE FILE NO.
   1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGhhhhhhhhhhhhhhhhhhhhGGGGGGGGGGGGh
   1 GET KEYPRESS
   1 GAME WITH THE SAME OBJECTIVE AS
   1 FROMY-TOY>2
   1 FROMY-TOY=1
   1 FROMY-TOY=-1
   1 FROMY-TOY<-2
   1 FROMX-TOX>2
   1 FROMX-TOX=2
   1 FROMX-TOX=1
   1 FROMX-TOX=-2
   1 FROMX-TOX=-1
   1 FROMX-TOX<-2
   1 FROM THE BOARD.PIECES IN WARP
   1 FIRING RANGE IS LIMITED TO SHIPSIN THE IMMEDIATE SQUARES
   1 FIRING IN RANGE
   1 FIRE ROUTINE           
   1 ERROR BUZZ
   1 EACH SHIP IS INITIALLY:
   1 DRAWN AND A NEW GAME COMMENCES.
   1 DRAW YELLOW PIECES     
   1 DRAW WHITE PIECES      
   1 DRAW BOARD             
   1 DISPLAY STATUS REPORT
   1 DECEMBER 1984
   1 DDDDDDDDDDDDDDDD""""""""""""""""
   1 Created with Ramsoft MakeTZX
   1 CODE      
   1 CHESS PROGRAM EXECUTION AND
   1 CHECK STRATOCRUISER MOVE                               
   1 CHECK STARSHIP MOVE    
   1 CHECK STARDESTROYER MOVE                               
   1 CHECK SHUTTLE MOVE     
   1 CHECK SCOUTSHIP MOVE   
   1 CHECK BATTLESHIP MOVE  
   1 BY CHRIS HOWARD STONE  
   1 BOLTS EACH SHIP INITIALLY CARR-
   1 BOARD AND PIECES ARE ALL RE-
   1 BB~~|~B~~~
   1 BBBBBBBBBBBBG
   1 BBBBBBBBBBBBFXE
   1 BBBBBBBBBBBB&XE
   1 BBBBBBBBBBBB$
   1 BBBBBBBBBBBB
   1 BBB@DBB@BB
   1 BATTLESHIP TO MOVE            
   1 B+C       
   1 B(X,Y)=H(OUTWARP):
   1 B(TOX,TOY)=B(FROMX,FROMY):
   1 B(TOX,TOY)
   1 B(TOX+Q,TOY+Q)
   1 B(TARGX,TARGY)=0
   1 B(TARGX,TARGY)
   1 B(FROMX-Q,FROMY+Q)
   1 B(FROMX,FROMY)=0
   1 B(FROMX,FROMY)-CLRTM>10
   1 B(FROMX,FROMY)-CLRTM<-3
   1 B(FROMX,FROMY)
   1 B(FROMX+Q,FROMY-Q)
   1 B(FROMX+Q,FROMY+Q)
   1 B(BASEX,BASEY)=B(X,Y):
   1 B(BASEX,BASEY)
   1 AMMUNITION IN THE FORM OF PLASMABOLTS (USE OF THESE EXPLAINED
   1 ALLOWS A PLAYER TO EXAMINE THE
   1 ALLOWED.THE PROGRAM DOES NOT
   1 A(X,Y)=W(OUTWARP):
   1 A(X,Y)=A(X,Y)-1
   1 A(X,Y)=707
   1 A(TOX,TOY)=A(FROMX,FROMY):
   1 A(TARGX,TARGY)=A(TARGX,TARGY)-100
   1 A(TARGX,TARGY)=0
   1 A(TARGX,TARGY)<100
   1 A(FROMX,FROMY)=0
   1 A(BASEX,BASEY)=202
   1 A SHIPS SHIELDS DROP BELOW 100
   1 ;i$;"   ";
   1 ;"YOU HAVE NO STARBASES";
   1 ;"YOU HAVE ALREADY RECIEVED";
   1 ;"YELLOW "
   1 ;"WHOSE STATUS IS TO BE";
   1 ;"WHITE  ":
   1 ;"WHICH IS TO MOVE ?"
   1 ;"WHICH IS TO FIRE A";
   1 ;"W-WARP";
   1 ;"USE OF THE STATUS FACILITY
   1 ;"TO MOVE":
   1 ;"TO JUMP TO A STARBASE ?"
   1 ;"TO JUMP INTO HYPERSPACE ?"
   1 ;"THROUGH HYPERSPACE":
   1 ;"THREE STATUS REPORTS":
   1 ;"THIS IS A TWO PLAYER CHESS-TYPE
   1 ;"TARGET SHIP ?"
   1 ;"TARGET OUTSIDE FIRING RANGE":
   1 ;"STARBASES":
   1 ;"SHIELDS:";:
   1 ;"S-STATUS";
   1 ;"ROOK=STRATOCRUISER";
   1 ;"R-RESET";
   1 ;"R (RESET)":
   1 ;"QUEEN=STARDESTROYER":
   1 ;"PRESS ANY KEY TO CONTINUE":
   1 ;"PRESS A TO READ INSTRUCTIONS ":
   1 ;"PLASMA BOLTS:";STR:
   1 ;"PLASMA BOLT ?"
   1 ;"PAWN=SCOUTSHIP";
   1 ;"ONCE A GAME HAS COMMENCED,PRESS-ING THE FOLLOWING COMMAND KEYS
   1 ;"OF TARGET FOLLOWS":
   1 ;"OF AMMUNITION":
   1 ;"M-MOVE";
   1 ;"M (MOVE)":
   1 ;"LOCATION SHIP IS TO OCCUPY ?"
   1 ;"LOCATION ";L$;N$;" IS OUT";
   1 ;"LOADING BULLS AND COWS.":
   1 ;"LET TAPE RUN"
   1 ;"KNIGHT=SHUTTLE";
   1 ;"KING=BATTLESHIP";
   1 ;"INTO LOCATION ";:
   1 ;"ILLEGAL MOVE":
   1 ;"HYPERDRIVE ACTIVATED":
   1 ;"F-FIRE";
   1 ;"F (FIRE)":
   1 ;"ENTER CO-ORDINATES OF";
   1 ;"ENTER CO-ORDINATES OF NEW";
   1 ;"DISPLAYED ?"
   1 ;"DIRECT HIT.TARGET DESTROYED":
   1 ;"DIRECT HIT.";:
   1 ;"COMMANDS":
   1 ;"BISHOP=STARSHIP";
   1 ;"BATTLESHIPS CANNOT TRAVEL";
   1 ;"BATTLESHIPS CANNOT JUMP TO";
   1 ;"B-BASE";
   1 ;"B (BASE)":
   1 ;"AVAILABLE TO YOU":
   1 ;"AGAIN OR L TO LOAD HYPERCHESS":
   1 ;" STOP THE TAPE AND PRESS A KEY ":
   1 ;" Page ";a;"  ENTER=Next  SPACE=Back":
   1 ;" PRESS C TO COPY TO ZX PRINTER"
   1 ;" PLEASE START THE TAPE ":
   1 ;" HYPERCHESS ":
   1 ;" DO YOU REALLY WANT TO QUIT NOW?":
   1 ;"                              "
   1 ;"                                "
   1 ::hGGGGGGGGGGGGhhhhhhhhhhhhhhhhhhhhGGGGGG
   1 ::hGGGGGGGGGGGGh==
   1 8888888888888888888888888888888888888888888888888888888888888888
   1 2001      
   1 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG
   1 ......................................................
   1 +(z$="B")+(2
   1 +"  Press any other key to read     this section again.":
   1 *TARGX;"  ";
   1 *TARGX;"  ":
   1 *FROMX;"  ";
   1 *FROMX;"  ":
   1 *(H(OUTWARP)>10
   1 *(B(X,Y)=2
   1 *(B(X,Y)=11
   1 *(B(X,Y)=1
   1 *(B(TARGX,TARGY)>10
   1 *(B(FROMX,FROMY)>10
   1 )+("The computer"
   1 )+"set up. 2 To choose again.":
   1 )+"or C for colour.":
   1 )+"combination. Press ENTER to start.":
   1 )+"colours. Press ENTER when ready.":
   1 )+"Who do you want to start"+
   1 )+"Type in your guess then ENTER":
   1 )+"This isn't possible."+
   1 )+"The computer has thought of a"+
   1 )+"Press..."+
   1 )+"Press ENTER to try again.":
   1 )+"Press B for black and white"+
   1 )+"Press 1 to play again with the same"+
   1 )+"Press 1 for you or 2 for the computer":
   1 )+"Please note down your pattern of 5"+
   1 )+"Player 1"+
   1 )+"Move   Your guess..       Score":
   1 )+"Move   Computers guess..    Score":
   1 )+"How many COWS > ":
   1 )+"How many BULLS > ":
   1 )+"Giving a score of "+
   1 )+"Computer":
   1 )+"3 ... Let the computer guess against you":
   1 )+"2 ... To guess against the computer"+
   1 )+"1 ... To play the computer":
   1 )+" solved the puzzle in "+
   1 (z$="Y"))+(4
   1 (z$="W")):
   1 (z$="G"))+(3
   1 (Y-TARGY=1
   1 (X-TARGX=1
   1 (TOY-FROMY)=1
   1 (TOY-FROMY)
   1 (TOX-FROMX)=1
   1 (TOX-FROMX)
   1 (THOUGH NEVER LANDING,OF COURSE,ON TOP OF BATTLESHIPS).BATTLE-
   1 (KINGS AND QUEENS).PROVIDED ANY
   1 (FROMY=TOY)
   1 (FROMX=TOX)
   1 (FROMX-TOX)=2
   1 (B(TOX,TOY)>10
   1 (B(TOX,TOY)<10
   1 'JUMP' RANDOMLY BACK ONTO THE"
   1 'HYPERSPACE' THUS REMOVING IT
   1 '" We advise that you do not use   Microdrives with this magazine, as some of the programs have a  very low RAMTOP."
   1 '" This magazine is composed of a  number of programs that chain   together, so that each one      will LOAD the next when you     are ready for it."
   1 '" SPECTRUM COMPUTING -  ISSUE 15  JULY            
   1 '" Press ENTER to go to next page"'" Press SPACE to go back a page"
   1 '" Any particular program can be   LOADed using its file name      listed on the contents page,    but to 'read' everything in     the magazine, it is easier to   use the chaining."
   1 '"      CONTENTS - SIDE 2"'" Picture            ""puzzle"""'" More New Software  ""reviews"""'" Preview            ""glass"""'" Utility            ""datamaker"""'" More strategy      ""pentzy"""
   1 '"      CONTENTS - SIDE 1"'" Editorial          next page    Hyper              ""chess"""'" New Software       ""reviews"""'" Logically speaking ""B+C """
   1 %%%%%%!!!!!   """""" "
   1 %%%%  !!""##""  """   
   1 %%%%  !!!!##"  """"   
   1 %%%!!!"""&& &&&&&     
   1 %%%!!!"""  """"    ###
   1 %%%!!!"""     ""      
   1 %%%!!!!###  "
   1 %%%!!! ###  &&"" ""   
   1 %%%!! """   &&""      
   1 %%% !!"""&& &&&&&  ###
   1 %%!!!!""   """""   ###
   1 %%!!!     """"""  ####
   1 %%  !!!!##  "
   1 %%   !!!##  """  ""   
   1 %!!!    """"""""  # ##
   1 "The  next program is the last onside 1. When you have finished, turn the tape over  and  switch the Spectrum off and then on.   Type 'LOAD""' to continue"
   1 "THAT SHIP IS DESTROYED.
   1 "STOP THE TAPE RECORDER";:
   1 "SCOUTSHIP    =200    SHUTTLE=500STRATOCRUISER=400   STARSHIP=400STARDESTROYER=700 BATTLESHIP=700"
   1 "SCOUTSHIP    =2        SHUTTLE=3STRATOCRUISER=4       STARSHIP=4STARDESTROYER=7     BATTLESHIP=7
   1 "S (STATUS)":
   1 "R (RESET)":
   1 "Q (QUIT)":
   1 "Press any key to continue":
   1 "MAY JUMP TO A STARBASE OF ITS
   1 "EACH SHIP ALSO HAS A SHIELD,THE
   1 "BOARD,SOMETIMES LANDING ON
   1 "ALLY PROMOTED TO STARDESTROYERS
   1 "9";"PRESS A KEY": 
   1 ""%%%%  !!# ###  """""
   1 """"""""""""""""DDDDDDDDDDDDDDDD
   1 """     !!!## ##"  "" 
   1 """       ####        
   1 " NEW STATUS";
   1 " IS NOT ONE OF YOUR SHIPS":
   1 "         TERMINATES THE HYPER-
   1 "         TAKES A PIECE (OF ONES
   1 "         STARBASES ARE THE
   1 "         ALLOWS THE PIECES TO BEMOVED LIKE ORDINARY CHESSMEN.ALLMOVES ARE CHECKED FOR LEGALITY.
   1 "         ALLOWS A PLAYERS SHIP
   1 "          ABORTS A GAME.THE
   1 "           EACH PIECE CARRIES
   1 !!!!    """"""""  # ##
   1  bulls    
   1  APS LTD 1985  222 REGENT ST.  LONDON WIR 7DB      TELEPHONE  01-439 0666           EDITOR - FRANK DUNN"
   1  %%%%%%%!!!&"""""""" "
   1   Press any other key to read     this section again.2
   1   Press 'L' to LOAD the next      section of the magazine.
   1    %%%%% !!&""""""""  
   1      %%%!!!#""##""""" 
   1             Starion                     Melbourne House                       48k                                                  press any key to read reviewY
   1             Archon                        Ariolasoft                          48k                                                 press any key to read reviewY
   1               Arnhem                Cases Computer Simulations                  48k                                                 press any key to read reviewY