Top 10k strings from Spectrum Computing - Issue 15 (1985)(ASP Software)(Side A).tzx
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9 *(CLRTM=10 9 *(B(X,Y)>10 6 ;"START THE TAPE": 5 ;"STOP THE TAPE": 5 ;"ENTER CO-ORDINATES OF SHIP"; 5 *(B(X,Y)<10 4 NCPR=B(X,Y)-10 4 ;"NO SHIP IN LOCATION ";L$;N$: 4 (A(X,Y)/100 3 code 3 B(X,Y)-CLRTM>10 3 B(X,Y)-CLRTM<-3 3 ;L$;N$;" IS NOT ONE OF YOUR SHIPS": 3 ;"press 'R' to read again": 3 ;"press 'L' to load next" 3 (A(X,Y)/10 2 ~~~~~~~~~~~~ 2 zzhGGGGGGGGGGGGh}}== 2 zz::hGGGGGGGGGGGGh 2 move=move+1 2 line=line+1 2 hGGGGGGGGGGGGh== 2 hGGGGGGGGGGGGh 2 HYPERCHESS 2 FROMY-TOY>1 2 FROMY-TOY<-1 2 FROMX-TOX>1 2 FROMX-TOX<-1 2 B(TOX,TOY)=0 2 B(Q,FROMY) 2 B(FROMX,Q) 2 ;"NO SHIP IN LOCATION ";: 2 ::hGGGGGGGGGGGGh 2 (TOX-FROMX-1 2 (FROMX-TOX-1 2 ((A(X,Y)/10 2 "HYPERCHESS" 2 1 ~~b|~@~|xx 1 zzhGGGGGGGGGGGGh 1 zzhGGGGGGGGGEEEm==}}xxxxzzxxxxzz 1 zz::hGGGGGGGGGGGGh}}== 1 zz::hGGGGGGGGGGGGh== 1 z$=z$+"a useful training aid for Elitethough when it appears laterthis year for the Spectrum. The countdown sequence isparticularly effective. Firsttime it happend I thought it hadcrashed then realised thenumbers filled the whole screen.Yes including the border. DavidWebb the author is one meanprogrammer. And I'd like to seethe next game from him." 1 z$=z$+"What does come through is theprofessionalism of this design.Tho' not for the novice gamerits an excellent intro towargames plus its got stayingpower. I imagine that thissystem will be seen again inother scenarios/games. CCs havegiven us here a good meld ofcomputer and traditionalwargames. Excellent." 1 z$=z$+" Apart from playing eitherside vs the computer you can go2 player or watch the computerdo a demo game. Moving the iconsis best with a joystick, indeedits needed to play well on thecombat screen. Vs the computerit plays an obvious gamestrategy. The manual is welldone , full of play hints. Good game but best 2 player." 1 z$="will see the results of this in the reviews. Thanks here to Quicksilva for the preview shot from GLASS.Full review next time.The next issue isthe summer special and its Future Summers.Not that I would wish to spend mine in New York 3000 but shucksI'm telling you the plot.": 1 z$="the Hobbit is a classic game. Perhaps with all the smart moneygoing into tie-ins then we should look to the smaller firmsfor innovative and diverse games. In the UK there are only a fewgroups who consistently get the mix of art and programming rightthat results in above average games. Luckily the Spectrum is well catered for by them.": 1 z$="putting in games of all manner. We are pretty pleased with the number of returns from the survey last issue. Its not too late yet to send yours in. The results will be reflected in the magazine and its future content and direction. The full survey opinions we shall show ina future issue. Direction is something the market is not": 1 z$="part of the game is using themto their best effect. Thecomputer plays a mean game butthe tour de force must be thecampaign game. Luckily there isSAVE option. One element missingis the Allied airpower but thatsnot critical. Actually moving and orderingunits is easy with the cursorkeys and one letter options." 1 z$="other in a particularlysatisfying way. The preproduction copy we played is areasonable conversion. Apartfrom lacking a proper loadingscreen the only worry I had wasfiguring out the power cycle.Its not apparent on the screen,as far as I can tell. Havingplayed the US Atari version thiswas a disappointment. " 1 z$="machine is silly.Imagine loadinga game that used all the 128K! Mind you the whole rumour may be unfounded but its fun to workout specs.Mention of Interface 1reminds me of Interface 3. This is not a Sinclair product but itdoes an excellent job of moving games from tape to microdrive. It also is useful if you want tograb a screen from a game. You": 1 z$="lacking at present. Or at least all the major companies appear to think film/media tie-ins are the way forwards. A valid point of view is that its leading to awhole slew of boring restricted games. Or worse its a less than wonderful addition to the original concept.(eg the film Lord Of The Rings ruined lots ofpeoples idea of the book.) Yet": 1 z$="games in some breadth. To back that up there is a variation on one of the oldest of such games ,chess. Coming up in a future issue will be adventure games ,also planned are utilities, music,languages and hardware. As ever we positively encourage your submissions and pay well. But all this talk of features doesn't mean we won't be still ": 1 z$="done and its a pleasure to flythe ship. However its similarityto Elite on the Beeb makes onewish it had the depth that has.If you do not like word gamesthen its not got that much tokeep you really interested. Asthere is only one way to win ,shame the combat side wasn'tdone with greater detail. It is" 1 z$="Did you notice the cover? Thats right we have gone monthly. The other major change is me; Frank Dunn;the new editor. The format of the magazine will stay prettymuch to the course Iolo steered.Going monthly will mean we will be featuring interesting and definable sectors of the software market regularly. This issue sees us reviewing strategy": 1 z$="As this is written rumours of a 128K Spectrum abound. It would be good to see a QL style one, thats with Interface 1 and a microdrive or two built in and avideo output too. Assume it sells for around the `180>`200 mark. Oh and it would have to have two joystick ports built intoo. This is all guesswork but the idea of a 128K tape based ": 1 z$=" Press 'L' to LOAD the next section of the magazine."+ 1 z$=" CH CH CH CHANGES": 1 y$=y$+"of the situation ; one main road, blocking terrain, and aboveall time are all here. Units caneither be in a tactical mode orconcentrated for fast road moves. A nice touch is the ability toorder a unit to move to a pointand not have to repeat the orderevery turn. There are a wealth ofdiffering types of units and" 1 y$=y$+"levels which interact with each" 1 y$=y$+"form a word out of one zonesworth of letters. Then its amatter of taking back the wordto its right date in history inthe grid. Got that ? Good. As an arcade game its great.Its way beyond most zappinggames as the 3D aspects are well" 1 y$="What has more glamour than tanks? Correct , paras do. This hasboth and its well done to. Themap scrolling is impressive andthe fold out map with the rulesis useful. With 1 2 or 3 playeroptions and 5 scenarios youwon't get bored easily. The paraunits have to hold out until thetanks of 30 Corps blast a pathto them. The particular problems" 1 y$="This initialy looks like a chessvariant. It is far removed fromthat tho'. Apart from the 9 by 9board there is an arcade typecombat screen when two opposingicons are in the same square.The wrinkle is that the iconshave a wide range of differentattacks and moves. Plus themagicians have a host of spellsthey can throw to make life moreinteresting. The board has power pointswhich must be taken to win andto complicate matters squaresare variable in determining thestrength of your icon. Some staythe same whilst others vary in acycle. However mages can alterthis cycle by magic. So the game is played on two" 1 y$="This must have the best 3Dvector graphics for the spectrumyet. Very fast and smooth makingit easy to get into blasting thevarious alien ships. However youhave a purpose in zapping themas each one has a letter whichyou need to collect to solve 243seperate word puzzles. Time if you disn't know issplit into 3 time blocks each ofwhich has 9 time grids which inturn has 9 zones. You fight itout in the zones, attempting to" 1 x$=" Starion Melbourne House 48k press any key to read review" 1 x$=" Archon Ariolasoft 48k press any key to read review" 1 x$=" Arnhem Cases Computer Simulations 48k press any key to read review" 1 turn=turn+1 1 starion M 1 s(player)=s(player)+S: 1 reviews 1 print scores 1 ppppppFFFFFF 1 part of the game is using themto their best effect. Thecomputer plays a mean game butthe tour de force must be thecampaign game. Luckily there isSAVE option. One element missingis the Allied airpower but thatsnot critical. Actually moving and orderingunits is easy with the cursorkeys and one letter options.What does come through is theprofessionalism of this design.Tho' not for the novice gamerits an excellent intro towargames plus its got stayingpower. I imagine that thissystem will be seen again inother scenarios/games. CCs havegiven us here a good meld ofcomputer and traditionalwargames. Excellent. 1 p$(g(n));" ";: 1 other in a particularlysatisfying way. The preproduction copy we played is areasonable conversion. Apartfrom lacking a proper loadingscreen the only worry I had wasfiguring out the power cycle.Its not apparent on the screen,as far as I can tell. Havingplayed the US Atari version thiswas a disappointment. Apart from playing eitherside vs the computer you can go2 player or watch the computerdo a demo game. Moving the iconsis best with a joystick, indeedits needed to play well on thecombat screen. Vs the computerit plays an obvious gamestrategy. The manual is welldone , full of play hints. Good game but best 2 player.> 1 move+" move"+("s" 1 message B 1 i$=i$+p$(g(no))+" ": 1 hGGGGGGGGGGGGh}}== 1 hGGGGGGGGGEEEm==}}xxxxzzxxxxzz 1 done and its a pleasure to flythe ship. However its similarityto Elite on the Beeb makes onewish it had the depth that has.If you do not like word gamesthen its not got that much tokeep you really interested. Asthere is only one way to win ,shame the combat side wasn'tdone with greater detail. It isa useful training aid for Elitethough when it appears laterthis year for the Spectrum. The countdown sequence isparticularly effective. Firsttime it happend I thought it hadcrashed then realised thenumbers filled the whole screen.Yes including the border. DavidWebb the author is one meanprogrammer. And I'd like to seethe next game from him. 1 cows=cows+1 1 cows 1 cover 1 code L 1 code ! 1 chess j 1 bulls=bulls+1 1 bulls+cows>5 1 arnhem H 1 archon L 1 Z$="Bulls and cows": 1 Z$="Bulls and Cows": 1 Y-TARGY=-1 1 X-TARGX=-1 1 What has more glamour than tanks? Correct , paras do. This hasboth and its well done to. Themap scrolling is impressive andthe fold out map with the rulesis useful. With 1 2 or 3 playeroptions and 5 scenarios youwon't get bored easily. The paraunits have to hold out until thetanks of 30 Corps blast a pathto them. The particular problemsof the situation ; one main road, blocking terrain, and aboveall time are all here. Units caneither be in a tactical mode orconcentrated for fast road moves. A nice touch is the ability toorder a unit to move to a pointand not have to repeat the orderevery turn. There are a wealth ofdiffering types of units andZ 1 WILL ALLOW THE PLAYER TO TAKE 1 WHITE SHUTTLE 1 WATCH THE STATE OF PLAY CARE- 1 WARP ROUTINE 1 W(OUTWARP)=W(NINWARP): 1 W(NINWARP+1 1 W(NINWARP)=0 1 UPPER CASE 1 This initialy looks like a chessvariant. It is far removed fromthat tho'. Apart from the 9 by 9board there is an arcade typecombat screen when two opposingicons are in the same square.The wrinkle is that the iconshave a wide range of differentattacks and moves. Plus themagicians have a host of spellsthey can throw to make life moreinteresting. The board has power pointswhich must be taken to win andto complicate matters squaresare variable in determining thestrength of your icon. Some staythe same whilst others vary in acycle. However mages can alterthis cycle by magic. So the game is played on twolevels which interact with eachZ 1 This must have the best 3Dvector graphics for the spectrumyet. Very fast and smooth makingit easy to get into blasting thevarious alien ships. However youhave a purpose in zapping themas each one has a letter whichyou need to collect to solve 243seperate word puzzles. Time if you disn't know issplit into 3 time blocks each ofwhich has 9 time grids which inturn has 9 zones. You fight itout in the zones, attempting toform a word out of one zonesworth of letters. Then its amatter of taking back the wordto its right date in history inthe grid. Got that ? Good. As an arcade game its great.Its way beyond most zappinggames as the 3D aspects are wellZ 1 TO FIRE A PLASMA BOLT AT A 1 THEY WOULD IN ORDINARY CHESS. 1 THEIR ORIGINAL VALUES.BATTLE- 1 THE CHESSMEN HAVE BEEN RE-DESI- 1 TARGET DESTROYED 1 SURROUNDING THE SHIP FIRING THE 1 STRENGTH OF WHICH CORRESPONDS TOA NUMBER.THE SHIELD STRENGTH OF 1 STRATOCRUISER TO MOVE 1 STATUS REPORTS DURING ANY ONE 1 STATUS REPORT ROUTINE 1 STARSHIP TO MOVE 1 STARDESTROYERS AND BATTLESHIPS 1 STARDESTROYER TO MOVE 1 STARBASE ROUTINE 1 SQUARES INITIALLY OCCUPIED BY 1 SHUTTLE TO MOVE 1 SHIPS SHIELD VALUE BY 100.ONCE 1 SHIPS CANNOT JUMP TO STARBASES." 1 SHIPS (KINGS) CANNOT WARP INTO 1 SCOUTSHIP TO STARDESTROYER ROUTINE 1 SCOUTSHIP TO STARDESTROYER 1 SCOUTSHIP TO MOVE 1 S$=S$+"STRATOCRUISER": 1 S$=S$+"STARSHIP": 1 S$=S$+"STARDESTROYER": 1 S$=S$+"SHUTTLE": 1 S$=S$+"SCOUTSHIP": 1 S$=S$+"BATTLESHIP": 1 S$=S$+" JUMPED": 1 S$=S$+" IN": 1 S$="YELLOW " 1 S$="WHITE " 1 RETURNS TO BASIC." 1 RESET ROUTINE 1 RANDOM RE-ENTRY FROM WARP ROUTINE 1 QUIT ROUTINE 1 Q=(FROMY+1 1 Q=(FROMX+1 1 PRODUCE STATUS REPORT 1 PRINT PAGE TWO OF INSTRUCTIONS 1 PRINT PAGE THREE OF INSTRUCTIONS 1 PRINT PAGE SIX OF INSTRUCTIONS 1 PRINT PAGE SEVEN OF INSTRUCTIONS 1 PRINT PAGE ONE OF INSTRUCTIONS 1 PRINT PAGE NINE OF INSTRUCTIONS 1 PRINT PAGE FOUR OF INSTRUCTIONS 1 PRINT PAGE FIVE OF INSTRUCTIONS 1 PRINT PAGE EIGHT OF INSTRUCTIONS 1 PLAYER MAY RECIEVE UP TO THREE 1 PLASMA BOLT AND SHIELD STATUS OFANY PIECE OF EITHER COLOUR.A 1 PIECES OF ONES OWN COLOUR 1 PIECES HAVE BEEN RE-DESIGNED ANDRE-NAMED BUT,IN GENERAL,MOVE AS 1 PIECE(S) IN WARP 1 PAWNS REACHING BACK RANKS (EITH-ER BY NORMAL MEANS OR BY 'JUMP- 1 PARTIAL ERROR CHECK 1 OWN COLOUR.ONCE A PIECE HAS 1 OWN COLOUR) AND PUTS IT INTO 1 ORDINARY CHESS:TO MANOEUVRE YOUROPPONENT INTO CHECKMATE.THE 1 ONE OF SEVERAL OPTIONS. 1 OF THESE SQUARES ARE UNOCCUPIED,A PIECE (WHATEVER ITS LOCATION)" 1 NREPORTS=NREPORTS+1 1 NREPORTS=0 1 NOT MOVING AND TAKING OWN PIECE ELLIMINATED 1 NINWARP=NINWARP-1 1 NINWARP=NINWARP+1 1 NEIGHBOURING SHIP OR EVEN AT 1 NCPR=H(OUTWARP)-10 1 NCPR=B(TARGX,TARGY)-10 1 NCPR=B(FROMX,FROMY)-10 1 MOVE ROUTINE 1 MAIN LOOP STARTS HERE 1 LOWER CASE 1 LOAD MAIN PROGRAM 1 LATER).THE NUMBER OF PLASMA 1 KEYPRESS A-H 1 KEYPRESS 1-8 1 JUMPED TO A STARBASE,SHIELDS ANDPLASMA BOLTS ARE RESTORED TO 1 ITSELF.PLASMA BOLTS DECREASE A 1 IT SHOULD BE NOTED THAT CASTLINGAND EN-PASSANT MOVES ARE NOT 1 INITIALISE 1 ING' ONTO THEM) ARE AUTOMATIC-" 1 INFORMATION WINDOW 1 INFORM THE PLAYERS WHEN A PLAYERIS IN CHECK OR CHECKMATE,SO 1 IES IS AS FOLLOWS: 1 HYPERSPACE." 1 HYPERCHESS 1 H(OUTWARP)=H(NINWARP): 1 H(NINWARP+1 1 H(NINWARP)=0 1 GNED AS FOLLOWS:" 1 GIVE POKE FILE NO. 1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGhhhhhhhhhhhhhhhhhhhhGGGGGGGGGGGGh 1 GET KEYPRESS 1 GAME WITH THE SAME OBJECTIVE AS 1 FROMY-TOY>2 1 FROMY-TOY=1 1 FROMY-TOY=-1 1 FROMY-TOY<-2 1 FROMX-TOX>2 1 FROMX-TOX=2 1 FROMX-TOX=1 1 FROMX-TOX=-2 1 FROMX-TOX=-1 1 FROMX-TOX<-2 1 FROM THE BOARD.PIECES IN WARP 1 FIRING RANGE IS LIMITED TO SHIPSIN THE IMMEDIATE SQUARES 1 FIRING IN RANGE 1 FIRE ROUTINE 1 ERROR BUZZ 1 EACH SHIP IS INITIALLY: 1 DRAWN AND A NEW GAME COMMENCES. 1 DRAW YELLOW PIECES 1 DRAW WHITE PIECES 1 DRAW BOARD 1 DISPLAY STATUS REPORT 1 DECEMBER 1984 1 DDDDDDDDDDDDDDDD"""""""""""""""" 1 Created with Ramsoft MakeTZX 1 CODE 1 CHESS PROGRAM EXECUTION AND 1 CHECK STRATOCRUISER MOVE 1 CHECK STARSHIP MOVE 1 CHECK STARDESTROYER MOVE 1 CHECK SHUTTLE MOVE 1 CHECK SCOUTSHIP MOVE 1 CHECK BATTLESHIP MOVE 1 BY CHRIS HOWARD STONE 1 BOLTS EACH SHIP INITIALLY CARR- 1 BOARD AND PIECES ARE ALL RE- 1 BB~~|~B~~~ 1 BBBBBBBBBBBBG 1 BBBBBBBBBBBBFXE 1 BBBBBBBBBBBB&XE 1 BBBBBBBBBBBB$ 1 BBBBBBBBBBBB 1 BBB@DBB@BB 1 BATTLESHIP TO MOVE 1 B+C 1 B(X,Y)=H(OUTWARP): 1 B(TOX,TOY)=B(FROMX,FROMY): 1 B(TOX,TOY) 1 B(TOX+Q,TOY+Q) 1 B(TARGX,TARGY)=0 1 B(TARGX,TARGY) 1 B(FROMX-Q,FROMY+Q) 1 B(FROMX,FROMY)=0 1 B(FROMX,FROMY)-CLRTM>10 1 B(FROMX,FROMY)-CLRTM<-3 1 B(FROMX,FROMY) 1 B(FROMX+Q,FROMY-Q) 1 B(FROMX+Q,FROMY+Q) 1 B(BASEX,BASEY)=B(X,Y): 1 B(BASEX,BASEY) 1 AMMUNITION IN THE FORM OF PLASMABOLTS (USE OF THESE EXPLAINED 1 ALLOWS A PLAYER TO EXAMINE THE 1 ALLOWED.THE PROGRAM DOES NOT 1 A(X,Y)=W(OUTWARP): 1 A(X,Y)=A(X,Y)-1 1 A(X,Y)=707 1 A(TOX,TOY)=A(FROMX,FROMY): 1 A(TARGX,TARGY)=A(TARGX,TARGY)-100 1 A(TARGX,TARGY)=0 1 A(TARGX,TARGY)<100 1 A(FROMX,FROMY)=0 1 A(BASEX,BASEY)=202 1 A SHIPS SHIELDS DROP BELOW 100 1 ;i$;" "; 1 ;"YOU HAVE NO STARBASES"; 1 ;"YOU HAVE ALREADY RECIEVED"; 1 ;"YELLOW " 1 ;"WHOSE STATUS IS TO BE"; 1 ;"WHITE ": 1 ;"WHICH IS TO MOVE ?" 1 ;"WHICH IS TO FIRE A"; 1 ;"W-WARP"; 1 ;"USE OF THE STATUS FACILITY 1 ;"TO MOVE": 1 ;"TO JUMP TO A STARBASE ?" 1 ;"TO JUMP INTO HYPERSPACE ?" 1 ;"THROUGH HYPERSPACE": 1 ;"THREE STATUS REPORTS": 1 ;"THIS IS A TWO PLAYER CHESS-TYPE 1 ;"TARGET SHIP ?" 1 ;"TARGET OUTSIDE FIRING RANGE": 1 ;"STARBASES": 1 ;"SHIELDS:";: 1 ;"S-STATUS"; 1 ;"ROOK=STRATOCRUISER"; 1 ;"R-RESET"; 1 ;"R (RESET)": 1 ;"QUEEN=STARDESTROYER": 1 ;"PRESS ANY KEY TO CONTINUE": 1 ;"PRESS A TO READ INSTRUCTIONS ": 1 ;"PLASMA BOLTS:";STR: 1 ;"PLASMA BOLT ?" 1 ;"PAWN=SCOUTSHIP"; 1 ;"ONCE A GAME HAS COMMENCED,PRESS-ING THE FOLLOWING COMMAND KEYS 1 ;"OF TARGET FOLLOWS": 1 ;"OF AMMUNITION": 1 ;"M-MOVE"; 1 ;"M (MOVE)": 1 ;"LOCATION SHIP IS TO OCCUPY ?" 1 ;"LOCATION ";L$;N$;" IS OUT"; 1 ;"LOADING BULLS AND COWS.": 1 ;"LET TAPE RUN" 1 ;"KNIGHT=SHUTTLE"; 1 ;"KING=BATTLESHIP"; 1 ;"INTO LOCATION ";: 1 ;"ILLEGAL MOVE": 1 ;"HYPERDRIVE ACTIVATED": 1 ;"F-FIRE"; 1 ;"F (FIRE)": 1 ;"ENTER CO-ORDINATES OF"; 1 ;"ENTER CO-ORDINATES OF NEW"; 1 ;"DISPLAYED ?" 1 ;"DIRECT HIT.TARGET DESTROYED": 1 ;"DIRECT HIT.";: 1 ;"COMMANDS": 1 ;"BISHOP=STARSHIP"; 1 ;"BATTLESHIPS CANNOT TRAVEL"; 1 ;"BATTLESHIPS CANNOT JUMP TO"; 1 ;"B-BASE"; 1 ;"B (BASE)": 1 ;"AVAILABLE TO YOU": 1 ;"AGAIN OR L TO LOAD HYPERCHESS": 1 ;" STOP THE TAPE AND PRESS A KEY ": 1 ;" Page ";a;" ENTER=Next SPACE=Back": 1 ;" PRESS C TO COPY TO ZX PRINTER" 1 ;" PLEASE START THE TAPE ": 1 ;" HYPERCHESS ": 1 ;" DO YOU REALLY WANT TO QUIT NOW?": 1 ;" " 1 ;" " 1 ::hGGGGGGGGGGGGhhhhhhhhhhhhhhhhhhhhGGGGGG 1 ::hGGGGGGGGGGGGh== 1 8888888888888888888888888888888888888888888888888888888888888888 1 2001 1 0GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG 1 ...................................................... 1 +(z$="B")+(2 1 +" Press any other key to read this section again.": 1 *TARGX;" "; 1 *TARGX;" ": 1 *FROMX;" "; 1 *FROMX;" ": 1 *(H(OUTWARP)>10 1 *(B(X,Y)=2 1 *(B(X,Y)=11 1 *(B(X,Y)=1 1 *(B(TARGX,TARGY)>10 1 *(B(FROMX,FROMY)>10 1 )+("The computer" 1 )+"set up. 2 To choose again.": 1 )+"or C for colour.": 1 )+"combination. Press ENTER to start.": 1 )+"colours. Press ENTER when ready.": 1 )+"Who do you want to start"+ 1 )+"Type in your guess then ENTER": 1 )+"This isn't possible."+ 1 )+"The computer has thought of a"+ 1 )+"Press..."+ 1 )+"Press ENTER to try again.": 1 )+"Press B for black and white"+ 1 )+"Press 1 to play again with the same"+ 1 )+"Press 1 for you or 2 for the computer": 1 )+"Please note down your pattern of 5"+ 1 )+"Player 1"+ 1 )+"Move Your guess.. Score": 1 )+"Move Computers guess.. Score": 1 )+"How many COWS > ": 1 )+"How many BULLS > ": 1 )+"Giving a score of "+ 1 )+"Computer": 1 )+"3 ... Let the computer guess against you": 1 )+"2 ... To guess against the computer"+ 1 )+"1 ... To play the computer": 1 )+" solved the puzzle in "+ 1 (z$="Y"))+(4 1 (z$="W")): 1 (z$="G"))+(3 1 (Y-TARGY=1 1 (X-TARGX=1 1 (TOY-FROMY)=1 1 (TOY-FROMY) 1 (TOX-FROMX)=1 1 (TOX-FROMX) 1 (THOUGH NEVER LANDING,OF COURSE,ON TOP OF BATTLESHIPS).BATTLE- 1 (KINGS AND QUEENS).PROVIDED ANY 1 (FROMY=TOY) 1 (FROMX=TOX) 1 (FROMX-TOX)=2 1 (B(TOX,TOY)>10 1 (B(TOX,TOY)<10 1 'JUMP' RANDOMLY BACK ONTO THE" 1 'HYPERSPACE' THUS REMOVING IT 1 '" We advise that you do not use Microdrives with this magazine, as some of the programs have a very low RAMTOP." 1 '" This magazine is composed of a number of programs that chain together, so that each one will LOAD the next when you are ready for it." 1 '" SPECTRUM COMPUTING - ISSUE 15 JULY 1 '" Press ENTER to go to next page"'" Press SPACE to go back a page" 1 '" Any particular program can be LOADed using its file name listed on the contents page, but to 'read' everything in the magazine, it is easier to use the chaining." 1 '" CONTENTS - SIDE 2"'" Picture ""puzzle"""'" More New Software ""reviews"""'" Preview ""glass"""'" Utility ""datamaker"""'" More strategy ""pentzy""" 1 '" CONTENTS - SIDE 1"'" Editorial next page Hyper ""chess"""'" New Software ""reviews"""'" Logically speaking ""B+C """ 1 %%%%%%!!!!! """""" " 1 %%%% !!""##"" """ 1 %%%% !!!!##" """" 1 %%%!!!"""&& &&&&& 1 %%%!!!""" """" ### 1 %%%!!!""" "" 1 %%%!!!!### " 1 %%%!!! ### &&"" "" 1 %%%!! """ &&"" 1 %%% !!"""&& &&&&& ### 1 %%!!!!"" """"" ### 1 %%!!! """""" #### 1 %% !!!!## " 1 %% !!!## """ "" 1 %!!! """""""" # ## 1 "The next program is the last onside 1. When you have finished, turn the tape over and switch the Spectrum off and then on. Type 'LOAD""' to continue" 1 "THAT SHIP IS DESTROYED. 1 "STOP THE TAPE RECORDER";: 1 "SCOUTSHIP =200 SHUTTLE=500STRATOCRUISER=400 STARSHIP=400STARDESTROYER=700 BATTLESHIP=700" 1 "SCOUTSHIP =2 SHUTTLE=3STRATOCRUISER=4 STARSHIP=4STARDESTROYER=7 BATTLESHIP=7 1 "S (STATUS)": 1 "R (RESET)": 1 "Q (QUIT)": 1 "Press any key to continue": 1 "MAY JUMP TO A STARBASE OF ITS 1 "EACH SHIP ALSO HAS A SHIELD,THE 1 "BOARD,SOMETIMES LANDING ON 1 "ALLY PROMOTED TO STARDESTROYERS 1 "9";"PRESS A KEY": 1 ""%%%% !!# ### """"" 1 """"""""""""""""DDDDDDDDDDDDDDDD 1 """ !!!## ##" "" 1 """ #### 1 " NEW STATUS"; 1 " IS NOT ONE OF YOUR SHIPS": 1 " TERMINATES THE HYPER- 1 " TAKES A PIECE (OF ONES 1 " STARBASES ARE THE 1 " ALLOWS THE PIECES TO BEMOVED LIKE ORDINARY CHESSMEN.ALLMOVES ARE CHECKED FOR LEGALITY. 1 " ALLOWS A PLAYERS SHIP 1 " ABORTS A GAME.THE 1 " EACH PIECE CARRIES 1 !!!! """""""" # ## 1 bulls 1 APS LTD 1985 222 REGENT ST. LONDON WIR 7DB TELEPHONE 01-439 0666 EDITOR - FRANK DUNN" 1 %%%%%%%!!!&"""""""" " 1 Press any other key to read this section again.2 1 Press 'L' to LOAD the next section of the magazine. 1 %%%%% !!&"""""""" 1 %%%!!!#""##""""" 1 Starion Melbourne House 48k press any key to read reviewY 1 Archon Ariolasoft 48k press any key to read reviewY 1 Arnhem Cases Computer Simulations 48k press any key to read reviewY